If you're lucky, it'll walk over to investigate where you were just standing, triggering the walls again and trapping itself inside. Dishonored 2 – Electroshock Machine Puzzle Solution. Jindosh will live, but his mind will be in ruins. Dishonored 2 Arc Pylon gameplay bug In the clockwork mansion mission, there is an arc pylon that gets raised out of the floor at one point guarding an elevator. Your goal is to cut across and take stairs down toward the black market. The next room is a seemingly dead end, aside from a few display cases and angelfish scales in a cabinet - and a configuration lever. (Optional) Get a Rewire Tool at the Black Market Shop 6. From here, drop back below and you will see a sealed off dorr with two windows that have rotten fish behind them. Jindosh and two of his Clockwork Soldiers are up on the second level of the lab. So I'm wondering if anybody else has run across this. Blood and Gore, Intense Violence, Strong Language, Suggestive Themes, Non Lethal Elimination: Electroshock Kirin Jindosh, The Best Nintendo Switch Cyber Monday Deals, Things Ghost of Tsushima Doesn't Tell You. Head to the end of the buildings toward the guard shack at the end. There are two guards in the room at the top of the stairs. These things are imposing, tough, and can see in front and back. 1. The entrance to the mansion is eerily quiet, and you can inspect the room for a welcoming audiograph and mana potion. The guards who used to be in the Station - regardless of whether you knocked them out - are gone. From here, you can backtrack all the way to the carriage and stash Sokolov there. Powering down the wall of light will bring all of the guards outside in to investigate and that won't end well. Either way, you still want to make your way to the low roof, as the civilians may panic when they see Sokolov on your back. Just like before, stick to roofs and balconies on your way back to avoid detection. If you follow the civilians out to look at the Assessment Chamber, you should be able to quietly take them out without much fuss - just watch for the Grand Guard father down near a Wall of Light, overlooking the chamber. This Walkthrough will seek to guide you through the dangerous land of Karnaca - with an emphasis on non lethal and stealth gameplay - for those who wish to earn achievements like Ghostly, Alternative Approach, Shadow, Clean Hands, and In Good Conscience. A nearby chalkboard holds the key with a note that each wing that can be raised or lowered from below outputs different power, and you need the least draining wings to power the chair - Optics and Anatomy, which you can select on the two panels on either side of the lab. With that said, the nature of the design of Dishonored 2’s clockwork mansion seems built to make the level a sequence-breaking dream with a vast number of opportunities. You'll discover that the electroshock machine doesn't have enough power to fry his brain just yet. With the gate code gained, you can now open the way to Jindosh’s mansion. Dishonored 2 - Arc Pylon in Clockwork Mansion Bug. Removing the head is best done with a drop attack. If you are looking for loot, configure the study to revolve into this room, and upon pulling the lever again, stand in the back corner to descend into a secret stash holding several silver ingots, pouches and other loot. You'll have to unblock the tracks. Your best chance to avoid detection is to quickly Far Reach up onto the ceiling of the Assessment Chamber, then get behind the screen to the left of the stairs. I even get the voice over from Jindosh saying I've powered it down, yet it's still active. If you haven’t already, it’s time to rescue Sokolov. When configuring the Waiting Room, note the gap between floors that holds a glass ceiling. Go ahead and disable it now — mostly out of spite since we're going to be circumventing the dining room anyway. If so, you have a couple ways to find the Assessment Chamber. Dishonored 2 Game Guide by gamepressure.com. 11. You technically have two choices here. A Wall of Light blocks access to Jindosh’s lab, but if you possess a rat or shadow walk through an open grate - you can bypass it! We're not going to recommend getting inside that way — it's a pain. You have a couple optional tasks here. From here, warp down to the lamp posts heading towards the skiff until you can safely drop down out of sight, and meet up with Meagan Foster to finish the mission. Use the hints provided by the nearby chalkboard to figure out that you need to call up the Anatomy and Optics pods to free up enough power. After you break in the shopkeeper (if still alive) will hide no longer do business with you. When speaking to the merchant, she’ll tell you to lay low while a very important customer comes a knocking. Place him in, and note that it doesn’t have enough juice to work...yet. Frustratingly, but predictably, the carriage doesn't deliver you all the way to the Clockwork Mansion. You can always provide a distraction by breaking a display case elsewhere and warping to the doors while its occupied. In the Clockwork Mansion, after I've pulled the whale oil tank from the Arc Pylon, it can still kill me. Killing him — or the rats he turns into — does not affect your Merciful rating. Next Mission 4 Take out Kirin Jindosh Prev Mission 4 Enter the Carriage Station. Toss in an exciting antagonist and devious ways to take him down, and the Clockwork Mansion isn’t just a great level for Dishonored 2, it’s also a great level in gaming as a whole. When all of the arms are removed, the soldier will explode. The Apartment Gate Key is the key to the gate blocking access to an apartment building in the Lower Aventa District.It is found in the basement of the building next door to the Black Market Shop in Lower Aventa District, where the two women are attempting to blow a hole in the wall to rob the place.. Mission. With the Wall of Light disabled, head down the corridor, and look for a note next to a mana potion on electroshock therapy - it seems Jindosh has been experimenting with turning minds into jelly - which may be his undoing. Note: If you were able to get here by taking the spaces between the walls to avoid Jindosh being alerted to your presence, he'll only have one Clockwork Soldier active! Since they will have their backs facing you - pick them off one at a time while the patroller is elsewhere. Don’t get caught in the gears! Out in the hall, be careful, as two guards are wandering about the Records room before one of them will sit down in the far corner. The elite guard will just kind of hang out there while the other guard patrols. Out on the balcony, take in the view, before hopping the railing onto the pipes below to find a stone walkway. There’s four guards up here behind the Wall of Light, including an Elite guard and two that will patrol the markets. He's also got the carriage code on his desk. Continue through the white door into the lobby of the Grand Guard offices. In the kitchen you can find a whale bone inside a cabinet under the stove. Head down the stairs into the alley and then take the stairs down on the left to enter the black market. Again, use your Far Reach to keep out of sight. You'll see a blue-shirt and an elite guard that arrives in a carriage. ... Subreddit for the Arkane Studios video games Dishonored, Dishonored 2, and Dishonored: Death of the Outsider™. You can also return to his private quarters and leave through the main doors - but beware of two guards patrolling the hall and elevator. Take the stairs down into the assessment chamber. Backtrack your way to the main square in front of Aventa Station and Far Reach up onto the lamppost. Post Comment. On the left side is an unlocked door leading into some apartments - there’s a rewire tool and some coins on the first floor, with springrazors in the back. Just above the skiff is a workshop platform, and some lockers that hold processed whale oil, copper wire, and coins. Leave this area and head up the steps to an iron gate - but be wary: The duke knows you’re here, and guards will be looking for you among the civilians. Cut across the hall and out the window on the other side. Dishonored 2 Guide. You can hide under the table, which is to your right if your back is to the merchant. The Clockwork Mansion is the point at which Dishonored 2’s level design goes from being simply magnificent in scope, detail and intricacy, to being also conceptually awe-inspiring. He’s your target in Dishonored 2’s fourth mission, and his mansion is the best example of developer Arkane’s rich, intricate level design. From here, you can Far Reach onto the roof of Aventa Station. One option, which your HUD and mission clues will point you to, is to hack your way in through the front door. Clockwork Soldiers are armored, have eyes in the back of their heads and they look like General Grievous meets Edward Scissorhands. There’s not a lot of puzzles in Dishonored 2 but one that may cause you problems is the Electroshock Machine. Jindosh's Clockwork Soldiers are a new enemy you'll face here (and periodically throughout the rest of the game). Cash in on any blueprints you've picked up lately — we recommend upgrading your to Instant Sleep Darts and any other crossbow upgrades you'd like. You can choose from two options. Turn to the left and watch for him on the stairs below you. There's one more patrolling guard to take care of. Turn around at top of stairs and Far Reach up to balconies above you. Up in this far right area, Sokolov should be in a sealed off chamber to the left of you. Dishonored 2 Gameplay Walkthrough Part 4 includes Campaign Mission 4: Clockwork Mansion and a Review on PS4, PS4 Pro, Xbox One and PC. You can extend this with a distraction or well placed crossbow bolt to get the soldiers moving farther, letting you grab Jindosh when he moves back to his desk. Instead, we recommend immediately turning right and working your way around the lab on ground level. In other rooms this transformation is more minor, but still changes the function of the room, with one dining room becoming a snooker room. It's not strictly necessary to confront these guards, but taking them out lets you move around a bit more freely. Something’s not right. As you exit the skiff, make sure to hop across the water to a small camp that holds a Raw Whalebone. (Optional) Find the Carriage Gate Code 5. Use a combination of Sleep Darts and Far Reach to outmaneuver them. There's a helpful map on the wall inside that will do you approximately zero good since all the walls move anyway. Far Reach past him and carefully open the door on your left. Be sure to grab the notes and rewire tool in the side room before you head back to the balcony. To get around this, you can always stop one floor below, and look for a hatch above the door to warp to and open silently. A safe can be found on the second floor of the civilian apartments before going up to the mansion itself. If you're somewhere where you can't get the drop on them, remove the head first, then pick away at them and their armor. Clockwork Mansion Enter the Carriage Station 2. When you're ready, you're going to have to carry him out. There, you'll find two guards and one Clockwork Soldier. As you ascend the staircase, be sure to check the display cases lying on the sides to find a few useful items like potions, as well as a stun mine and rewire tool - both useful against the Clockwork Soldiers. Inside, the shopkeeper won't deal with you until after a local thug named Paolo comes in. After Paolo is gone or dead, speak with the Merchant, and buy the Rewire tool if you plan on going in the front. At the end of the hall, you'll find a pool table (please feel free to argue at length in the comments about how this isn't technically a pool table). Standing on a pressure plate in here will begin to alter the walls - but stepping off mid transformation will revert the changes, unless you stay on the plate. You can climb on top of the photography backdrops to get above the soldier. Make sure you have bought any upgrades you want before blowing in the wall. But the word that comes to mind is tedious. 187. There is a quicker sneakier way - the rooftops. Head up the alley past the map, and warp up to the low roof, then to the apartment balcony and finally onto the higher roof. If you get in the elevator in the basement, you circumvent the dining room and the guards there. Knowing that, return to the safe and enter the two known numbers, and keep spinning the remaining number until you get the right one to open it. First, you should note the Clockwork Soldier pacing back in forth in front of you. This brand new Dishonored 2 gameplay takes you through the entire Clockwork mansion mission from begin to end playing as Emily Kaldwin. You'll also find a new to-do list with another thing to fix on the ship and an optional objective. It’s still possible, but you’ll need some distractions to pull if off. So far, I've loved every second of this game. 8 comments. On the wall is he combination to the safe, with one of the numbers smudged out. Part III - The Clockwork Mansion. Open the chamber by pulling the lever and rearranging the walls blocking your progress. They're easily the toughest enemy you'll face. Use the same path once again to make your way to the elevator. Climb up and through the hatch in the ceiling to enter a crawlspace between the first and second floors. If that is your method, it's also worth getting the Ticket Booth Key for 250 if you want in on more loot, as well as the Rune # 4 (unless you’d rather steal it later). To get the explosives needed, you need to steal one last canister from the Aventa Station. It's extremely difficult to get inside without getting spotted or attacked, so we're going to go over. Busting down the wall will give you access to a lot of cash and goods, but it also might kill the shopkeeper in the process. There are a few collectibles you can grab from right here. Make sure you check our collectibles guide before you leave to make sure you haven't missed anything. In fact, letting the elevator stop on a lower level may sometimes goad the Clockworks into jumping down, leaving Jindosh vulnerable. Ride his bed around to the other side of the wall and go through the doors there to find Jindosh's laboratory. 1 1 11. You’ll now be in the basement of Jindosh’s lab. If you pull the lever in the studio, you can bring around the bed while opening up the balcony - as well as a glass display with a cameo inside. Flip the switch to make sure Kirin Jindosh is no longer a problem. Dishonored 2 No Kills Stealth Walkthrough Guide to help you complete The Clockwork Mansion without killing or alerting anyone and to earn Low Chaos status. Crouch down as you exit the carriage as three guards are up ahead. One covers the left gap by the guardhouse, another by the map, and a third patrolling up the street. It wo n't end well Clockwork Soldiers reprise your role as a supernatural in. 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